iD22: Helping Create Audio For Warhammer World


13th May 2016


Matthew Kilford describes his home studio as “simple and small”, but it is here that he creates the audio to help build a whole fantasy world, including writing the score, sourcing sound effects and recording voiceovers, for the latest game from Evil Twin Artwork, Man o’War: Corsair.

 

 

“With the iD22, it’s great to have everything situated on the unit”

 

 

He has recently added an Audient iD22 to his set up, ahead of a planned move to a more purpose built studio, and is already noticing the difference in his workflow. “I’m surprised how much it’s helped,” admits Kilford. “My previous audio interface had been giving me trouble for the last year and I’ve never been one to chop and change easily – so I looked at every interface on the market! With the iD22, it’s great to have everything situated on the unit, and there’s no breakout cable – this was a massive plus for me. The software has yet to give me any problem, which has also been a breath of fresh air.”

 

 

 

 

 

Man o’ War: Corsair is a video game of high adventure, naval combat and exploration set on the oceans of the Warhammer world. As such, some of the more complicated sound effects need to be sourced from Foley studios. “I don’t have access to historical weapons,” laughs Kilford, but it takes creativity to design of some of the more obscure sound effects. “The sound of the ship moving in the game is actually a windmill, and if my memory serves me correctly, I pitched it and made it into a few loops.”

 

 

Based on the table top game of the same name, Man o’War: Corsair gives players the opportunity to play a character eg: rogue Captain of the Empire or Champion of Chaos. “It’s been fascinating to see all the models, characters and creatures being created in game and then having to think about how they’ll sound – both in voice and movement,” says Kilford.

 

 

 

Matt Kilford
Matt Kilford

 

 

He records all the voiceovers in his studio, “apart from a few bits on location where we were essentially shouting in a field,” he clarifies. “I’ve been using a Shure SM7B mic for most of the voiceover work. The mic pre’s on the iD22 are clean and quiet to my ears, even when cranking the gain all the way up to 60dB and that’s plenty enough gain for me as I record quite conservatively.

 

 

“The mic pre’s on the iD22 are clean and quiet to my ears, even when cranking the gain all the way up to 60dB and that’s plenty enough gain for me”

 

 

“The mic pre’s also have a lovely mid-range ‘bark’ to them which I’m really liking, and the headphone amp drive has plenty of gain to drive my Sennheiser 650’s. Most importantly though, I mix quite quietly in mono, switching between headphones and monitors. Having separate physical volume controls has been fantastically helpful.”

 

 

 

 

He continues, “I’m going to be using the Alternate speaker outs once I move studio so the button selector for that will come in handy. Eventually I’ll expand with the ADAT too. I think that’s the great thing about this little unit: it can grow as you do with your home set up.”

 

 

Currently on early access release on Steam and GoG, Man o’War: Corsair is in development, and the gaming community still has the opportunity to give feedback and suggestions.